every touch,
a tiny joy.
omxqua is a small, touch-native design language for the web and the phone. Press things. They press back.
made for fingers. mice welcome.
No hover-only tricks. Everything answers a press within a frame, follows your finger while you hold it, and springs home when you let go.
the best bits. none of the baggage.
Good ideas from three places we love, rebuilt from scratch with open fonts and our own names.
springs and a live island
Motion with weight. A pill up top that grows when something is happening. The switch knob that stretches when you hold it.
texture and floating labels
Solid, tonal surfaces with one soft shadow. No glass, no blur. Labels that live inside the field and float up when you type.
every view is a command
Numbers in mono. A source line under each card. The command that does the same thing, one copy away.
serving on :8443 · 38 ms p50
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top islands, a nav pill that grows, a logo that writes itself.
Navigation floats in the middle, not down a side. It shows four, and opens to show the rest, then folds back on its own.
three apps, one feel. go on, tap them.
The same parts in three families: a developer console, a trip planner and a kids' quest app. Live, on a phone. That black pill at the top of each one is the Beacon.
real pages, not screenshots · open the full kit ›
no framework. no build step.
Three small files and a font. Copy them into any project, link them, done. Apps never change unless you update them.
easy on the eyes. day or night.
Every piece of text clears a 4.5 to 1 contrast in light and night. Numbers line up in tables. One sans for words, one mono for numbers.
Families pick a skin: graphite for developers, coast for travel, playground for kids.
it's just taste. take it.
MIT licensed. Fonts are open (SIL OFL). No trademarks borrowed, only good ideas.